Justice Society of America #35
Last issue, the JSA was all set to take on the evil wizard Mordru. But this issue, they each find themselves trapped in pocket dimensions fighting off a variety of magical threats. Liberty Belle beats the stuffing out of a cat-man who keeps duplicating himself every time he gets defeated. Mr. Terrific changes the rules on a riddling sphinx. Wildcat meets up with a bunch of snuggly plushie toys. Mr. America gets chased by rat monsters. Dr. Mid-Nite has to contend with zombies desperate for medical attention. Lightning is gonna get eaten by giant electricity monsters. Flash has to deal with oversized superspeed bees. Green Lantern has to take on Mordru all by himself. Dr. Fate, meanwhile, is almost powerless and can’t figure out how he can help.
Verdict: Thumbs up. I was actually prepared to dislike it, but it’s a good story, with lots of personality, good dialogue, a few interesting and elegant solutions, and a nice dose of humor.
Blackest Night: JSA #2
The Black Lantern zombies are attacking the JSA Brownstone, and while Mr. Terrific tries to pool some of the members’ powers to create a solution, the rest of the team tries to figure out how to stop the zombies. But there are an unusual number of zombies with personalities here. The zombified Earth-2 Lois Lane asks Power Girl to let her see the Earth-2 Superman’s body, then to help her die. Black Lantern Johnny Quick appeals to his daughter, Liberty Belle, to go for a run with him. Black Lantern Damage blows himself up to take out a bunch of the other zombies. But was it all a ruse? The Brownstone’s defenses are now all wrecked, and Lois severs her own connection to her ring… just so her late husband can get it.
Verdict: Thumbs up. Lots of weird stuff going on here — I still haven’t figured out if all those zombies were just faking it, or if they really were having some kind of personality break-through. But that point looks to be moot now, as the JSA gets to take on the Zombie of Steel in the next issue…