Inhumane Society


Justice Society of America Annual #2

The JSA All-Stars get called out to a prison called Haven — a very unusual prison in that it looks like a small suburban town from the ’50s but actually houses the most dangerous mad scientists in the country. There’s been a report of a breakout, with Magog leading the prisoners. While it initially looks deserted, the prisoners soon show themselves and the fighting gets started. Dr. Sivana and a guy named Mind Czar are leading the prisoners, and Haven’s warden is also working against everyone — he’s secretly in cahoots with shady forces who want to kill the prisoners and superheroes and steal all the high-tech toys for themselves. The main JSA team eventually makes its appearance, and it’s not long before it’s everyone on both teams piling on Magog, who is more than willing to try to kill or cripple prisoners and to accidentally shoot his own teammates and then blame them for getting in his way. And by the time it’s all over, Haven’s been destroyed, Magog has gotten the boot from the JSA, and neither team is going to get back together.

Verdict: Thumbs up. The story is fine, and it’s good that Magog is out of the picture, because no one really liked the guy anyway. But it definitely does make me question the stated reasoning for breaking the JSA into two groups. The only reason the teams were ever split was because Magog wanted ’em split — why leave them split now, when most characters have already said they’d like the teams reconciled again? Okay, fine, it’s because DC Comics wants ’em to be on two teams, the better to sell more comics. But dang it, a little logic and decent storytelling wouldn’t hurt nobody.


Jonah Hex #52

Jonah has done got hisself shot, and he makes his way to a small house outside a swamp to try to get shelter and medical attention. The lady of the house is able to get the bullet out of him and his wounds stitched up, and he tells her how he got wounded — he was attacked in the swamp by a little kid hoping to rob his corpse, and he killed the kid in self-defense. Unfortunately, his rotten kinfolk are now after Hex for revenge — and his benefactor now wants him out as quick as possible, to keep from risking her baby’s life. When a trio of the swamp rat’s relatives show up at the door, is there any way for Hex to beat the odds and get away?

Verdict: Thumbs up. It’s another cruel, brutal, heartless Western, and I wouldn’t have it any other way. I wasn’t 100% thrilled with the art, but I gotta say, there’s one splash page of Hex, gut-shot, soaked in swamp water and blood, covered in leeches, that’s just plain fantastic.

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