Frankenstein Conquers the World

Frankenstein: Agent of S.H.A.D.E. #3

Frankenstein and the Creature Commandos have finally met up with his ex-wife, the Bride — unfortunately, they’re all stuck on a planet full of chittering arachnoid monsters — and it’s all about to crash into Earth from another dimension. They’re really badly outnumbered, but Khalis the mummy unleashes some completely unexpected mystical powers to completely incinerate all the monsters on the entire continent. Unfortunately, there’s still one insanely gigantic Godzilla-sized spider monster they still have to fight. Even if they can stop it, do they have a chance to deal with the other two continents full of monsters, too?

Verdict: Thumbs up. Lots of fighting, but we also get a little time for some characterization, some suspense, and some of Frankenstein’s wonderfully over-the-top pulpy dialogue. I do hope that Khalis won’t be used solely as a deus ex machina, though…

Demon Knights #3

With hordes of dragons and an enemy army attacking the village of Little Spring, Madame Xanadu uses the power of her own blood to fuel a spell to create a shield to protect the village. It weakens and ages her terribly, and Etrigan, infuriated that he may lose his lover for the sake of humans he doesn’t care about, attacks and maims a priest. The Horsewoman is seemingly able to pass through the mystic barrier, but she refuses to get off her horse to do any other preparations. Vandal Savage tries and mostly fails to teach the villagers how to fight. Exoristos lets a local girl sneak through the barrier to find helf for the village. And the Shining Knight continues to confound everyone around him. Um, her…

Verdict: Thumbs up. Good action, but by far the best thing about this one so far is the wealth of characterization. Getting to know these guys as people is something I didn’t really think would be possible in the midst of several battles and a siege, but it’s working out quite well.

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