Hyper Heroics


The Hypernaturals #8

While Thinkwell, Shoal, and Clone 21 try to survive in a hazardous side-space environment while two evil Sublimes try to kill each other, Bewilder, Halfshell, and Clone 45 try to fight off a bunch of murderous supervillains invading one of their HQs in pursuit of the fabled Nephilim Fragment. Will anyone manage to survive and stop the hypervillains?

Verdict: Thumbs up. Very nice action, storytelling, and characterization. We finally get to see Halfshell do something other than being a furious hothead. Maybe the best bit is the flashback that opens the comic, where we see Thinkwell’s first day as a Hypernatural — I really do wish we could see more of some of the characters introduced there, particularly the fractured crystaline Shard and the awesome fear-inducing Haint.


Worlds’ Finest #9

A bunch of paramilitary mercenaries have invaded the labs on Power Girl’s Starr Island (query: Is Power Girl’s Starr Labs the new S.T.A.R. Labs?) in pursuit of some kind of hidden data. Karen is out of range, leaving an injured Huntress to battle them alone. Can she handle them with a broken arm? We also get a flashback to how Huntress acquired her costume.

Verdict: Thumbs up. Pretty good story — I’m a sucker for an “underdog must take out superior forces solo” story. The flashbacks are fine, too. If I’ve got a quibble, it’s with the continuity in the artwork — at one point, Huntress has a broken arm in a cast and sling, but when you turn the page, the cast and sling are both gone, and she’s using both arms just fine. That may seem like a minor issue — but the change is definitely noticeable  It’s an error that should have been caught.

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