Get Ghosted




Ghosted #1, #2, and #3

I’ve heard some recommendations of this one, but figured I’d never manage to get it. I hate getting in on a series halfway through, and I figured there was just no way I’d be able to get all the issues of a series after it was already three issues in, right? Nope, I managed to pick up all three issues yesterday, so let’s see what we got.

Basically, it’s a caper movie. Jackson Winters gets broken out of prison by a creepy rich bastard so he can pull off a daring heist in a limited amount of time. The catch? He’s not stealing cash, gold, jewels, bonds — he’s supposed to steal a ghost.

See, the creepy rich bastard is Markus Schrecken, who has a vast and impressive collection of occult artifacts, and he figures a real live ghost would complete the collection wonderfully. And he thinks the infamous Trask Mansion, once home to a large family of psychopaths who murdered almost a hundred people, should be chock full of ghosts worth stealing. But the mansion is due to be demolished in days, so he’ll have a very short deadline to deal with. So once Jackson agrees to the scheme (because if he didn’t, he’d go right back to prison), he starts to build the team of experts he’ll need to swipe a specter.

Schrecken insists that his security expert, a dishy, deadly blonde named Anderson Lake, go along on the heist to keep Jackson honest. The rest of his team includes: Oliver King, keen-eyed skeptic with a knack for sniffing out the truth; Robby Trick, down-on-his-luck stage magician and occult black marketeer; Jay and Joe Burns, professional ghost hunters and reality-show stars; and Edzia Rusnak, psychic and professional medium with a few dark secrets hiding under her skin.

The Trask Mansion is plenty creepy, and though Jackson isn’t sure he even believes in ghosts, its reputation is dire enough that he insists that no one stays in the mansion after dark. And even then, there’s a lot of scary, deadly stuff Jackson and his team are going to have to deal with. Are they going to be able to capture a ghost? Will they ever learn what Schrecken’s game is? Can they trust all the other team members? Will they even be able to survive?

Verdict: Thumbs up. It’s a ghost heist story. It’s a GEIST. Am I all up in this? Yes, I’m all up in this.

The characters and dialogue are very well done. The writing and art are nice. The mood is there — and I’m not just saying it’s spooky, ’cause it is. The mood is tense and scary and suspenseful, and every time someone goes off on their own, you worry about what’s going to happen to them, because that’s the right kind of mood for anything set in a haunted house.

But it’s also got heist-movie style. As part of the agreement to pull the heist, Jackson specifically demands a nice, tailor-made suit. “’50s style,” he says, “Something Sinatra would have worn.” Yeah, this thing has heist-movie style all over the freakin’ place. And because we know how all heist movies go — perfect planning except for one little detail that causes the whole scheme to blow up — we know it’s not going to end well, and there’s going to be ghosts everywhere.

Halloween is just a month away, and I’ve been craving some high-quality horror. And the perfect horror for Halloween ain’t aliens or zombies or vampires. It’s haunted houses. And this definitely fills the bill. Go get this one, folks.

Comments are closed.