Lord of the Dance


Astro City #13

It’s an extra weird issue of this comic — each page covers one hour of a single day, and all the pages are out of order. You can read ’em straight through, and the story’s just fine, or you can try to read ’em in linear order, and it’s just fine then, too. But it’s still extra weird.

Our basic story is this: some sort of scientific experiment has brought to our world a being called the Dancing Master. He’s generally benign, but also extremely chaotic, as his presence spurs everyone around him to romance — not necessarily sex, just romance — people seek out their true loves or find new true loves. They often find themselves getting out of their cars to dance. Not that bad, but very disruptive. While all this is happening, a supervillain called Gundog is robbing a bank, despite interference from Jack-in-the-Box. Will Gundog be captured? Will the Dancing Master be corralled?

Verdict: Thumbs up. It’s an extra weird issue, so you’ll have to be a little patient while reading it. Some of the stuff that makes no sense at the beginning will make perfect sense by the end. And I love the shifting art style whenever Brent Anderson draws the Dancing Master — he’s not a corporeal being, so he always looks weird and abstract. I do hope we get to see both the Dancing Master and Gundog in the future.


Captain Marvel #4

Carol Danvers is trying to help out a bunch of aliens trapped on Torfa, a toxic planet. Some of them want desperately to flee, some of them don’t want to split their people up, some of them want the healthy individuals to take off and leave the poisoned ones to their fate. Carol and a few of the aliens start raiding their oppressors for spare parts to rebuild their fleet, allowing all of them to escape, but the Spartax Emperor J’Son is plotting against everyone on Torfa…

Verdict: Thumbs up. Very nice story, with schemes inside schemes and fantastic action. And I really love the art by David Lopez and Lee Loughridge.


Lumberjanes #3

The Lumberjane Scouts are trapped deep underground facing a variety of dire threats, including talking statues, trap doors, collapsing walkways, and secret messages. Will they make it back to camp?

Verdict: Thumbs up. Nice Indiana-Jones-style adventure, with some of the challenges being solved physically (who knew lovable April had what it took to out-match a giant stone statue?) and some puzzled out with very clever mental solutions. This is the first issue of this one that I thought really rose above the pack.

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