Archive for Batman

Over the Rainbow

Friend of Dorothy #1

If you’re into webcomics, you may be aware of Brian Anderson’s “So Super Duper,” a series of comics that are in the process of being serialized over at Newsarama. Brian is an out-of-the-closet gay comics creator, and most of his comics reflect that — they’re unapologetically pro-LGBTQ, but with a strong core of humor and an appreciation for the absurdity of modern gender/sexual politics.

So this is his new comic, written by Brian, with art by Neftali Centeno and colors/letters by Falecia Woods. The lead character is a teenaged kid named Scott-John who’s just swallowed a bunch of sleeping pills that he probably shouldn’t have swallowed. He’s drifting off and dying in his sepia-toned bedroom when there’s a sudden explosion of Technicolor, and there’s a big, buffed-up guy wearing a lot of pink who revives him, introduces himself as Gorlindo the Good Witch of Oz, and tells him that he’s being appointed the Friend of Dorothy, the new protector of Oz. He gets a costume, some ruby combat boots, and gloriously, a gigantic axe, which gets an immediate and extremely enthusiastic workout when a bunch of demonic scarecrows crawl in the window and attack him. His new companion, a talking black dog named Dodo, tries to explain some stuff and gives him his first broom (leading to a funny moment where we learn why guys should be careful riding through the air on a flying broom). Next up, Scott-John has to go fight a munchkin. Hopefully, that won’t be too difficult, but I’ve got my doubts…

Verdict: Thumbs up. Very fun and funny story, with a nicely realized hero. Ya know, the story concept is pretty clever — writing about gay self-acceptance using the story elements of a movie beloved within the global gay community — but I’m really most impressed with the characterization work here. Gorlindo is pretty overwhelmingly camp, but Scott-John is, in comparison, almost sedate.

It’s a big difference from Psyche, Anderson’s hero in “So Super Duper,” who isn’t just out, isn’t just camp, but is flamingly camp, even more so than Gorlindo. But Psyche and Gorlindo are extremely self-confident and comfortable with who they are — Scott-John, on the other hand, just tried to commit suicide. His self-confidence is probably a heck of a lot lower, his own acceptance of his sexual preference may be less than 100%, and there’s a decent chance that he worries a lot more about fitting in with other kids at school than in standing out from the crowd.

Which isn’t to say that Scott-John is entirely closeted either — his bedroom walls are decorated with posters of modern gay icons like Adam Lambert and Lady Gaga, and he owns a picture of himself with his boyfriend. We don’t get a lot of info about his background, but he doesn’t strike me as a guy who’s fully in denial about who he is — probably just confused, unhappy, and wishing people at school didn’t hate him for no reason — like, you know, 98% of modern teenagers.

And really, that’s why I enjoyed this comic so much — Scott-John feels like a real teenager with his own unique worries and difficulties. He’s not High Camp, and he’s not Midnighter/Apollo grim-and-sullen, which seems to be the current comic industry model for gay male superheroes nowadays. He’s a great character, and that alone should make the series fun to read.

There aren’t that many print editions of “Friend of Dorothy” around, but you can buy a copy over at IndyPlanet.

Batman and Robin #14

Robin is trying to beat the Joker to death with a crowbar, but even handcuffed, shackled, and bludgeoned, you can’t count the Joker out too easily — Robin ends up with a small dose of Joker Venom in his bloodstream, and Joker uses the bombs in Damian’s utility belt to escape police custody. Batman and Commissioner Gordon fight off a bunch of Dollotrons, but Gordon ends up getting captured by Dr. Hurt and Professor Pyg. Gordon’s been dosed with a viral narcotic designed to be perfectly addicting, so that anyone affected will be a slave of Hurt’s, willing to do anything to get another hit. While Dick tries to retrieve Gordon, some of the criminals in Hurt’s crowd have started to be overcome by lethal doses of Joker Venom in their popcorn. When Batman gets knocked in the head by Gordon, that leaves no one free to stop Dr. Hurt — no one but the Joker.

Verdict: Thumbs up. Really ratcheting up the tension, and it’s kinda cool how… almost-but-not-quite heroic the Joker is in this. And I gotta say, I’m loving Frazer Irving’s painted artwork — really gives the story a great look and feel.

Green Lantern #57

While Hal Jordan and Larfleeze try to get the Orange Lantern entity, Ophidian, out of Hector Hammond, Carol Ferris is in Las Vegas trying to track down the Predator, the Star Sapphire power entity. The Star Sapphire central battery is still not producing enough power, and the other Star Sapphires hope to enslave the Predator to power their battery. The Predator, however, has his own plans to return to power, manipulating an obsessed stalker into allowing him to possess his body. Will Carol and Hal be able to capture the Predator and round up Larfleeze, who thinks Vegas is the most awesome city in the universe?

Verdict: Thumbs up. A nice punch-em-up combined with great Doug Mahnke artwork. And as always, the presence of the infinitely greedy Larfleeze helps make even good comics much, much better.

Today’s Cool Links:

  • If you love the incredibly awesome “Venture Brothers” cartoon series, you’ll love the stuffing out of this article.
  • Here’s some fun artwork that combines Maurice Sendak and H.P. Lovecraft, with a touch of Edward Gorey.
  • RIP Kevin McCarthy, one of sci-fi cinema’s greats.

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Whom the Gods Destroy…

Prince of Power #4

Amadeus Cho is still after the final ingredient that will allow him to attain godhood and rescue Hercules from interdimensional limbo, but Thor has changed his mind about helping him — Amadeus reminds him too much of his deceitful brother, Loki. While Amadeus is able to put Thor down with a combination of science and sorcery, he still has to contend with the almost-godlike Vali Halfling, the actual son of Loki. Meanwhile, Delphyne Gorgon, Amadeus’ dishy, green-skinned, snakey girlfriend, is trying to escape captivity and beat Atalanta, the Parthenon’s sub-commander. Do they stand a chance of completing the ritual to make Amadeus a god? Does he have a prayer of saving Hercules?

Verdict: Thumbs up. Like every issue of this series — and like pretty much everything that Greg Pak and Fred van Lente get their hands on — this is an outstanding mixture of furious action, excellent humor, and brainy plotting. Much, much fun.

Detective Comics #868

The Jokerz gang is still running wild in Gotham, now answered by the Guardian Bats, a bunch of people who’ve been encouraged by a Batman impostor to dress up as Batman to fight crime. In an attempt to figure out what he’s dealing with, Dick Grayson exposes himself to the Joker Juice that the Jokerz use to make themselves look and act like the Joker. Once he gets control of himself again, he and Commissioner Gordon still have to figure out a way to get the Jokerz, the Guardian Bats, and the impostor Batman and Joker back under control. While riot after riot tears the city apart, we finally get a good glimpse of the man behind all the chaos and what traumas have influenced his life.

Verdict: Thumbs up. Mostly a bunch of run-of-the-mill fisticuffs in the street, but the extended origin of the Impostor Joker does a lot to redeem the story — he’s an interesting character, both pathetic and ruthless. Not sure he has much of a future — there’s only one Joker, and he doesn’t take kindly to imitations…

Today’s Cool Links:

  • Satoshi Kon was the creator of some really great anime — one of my favorites ever is his “Paranoia Agent.” He died last week at the too-young age of 46, and he left these last words to his family, friends, and fans.
  • How can science fiction help pull folks through tough times?
  • I’m gonna have to require y’all to watch this. I’ll admit I wasn’t expecting a lot from it when I first watched it, but it ended up being just glorious.

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Greased Lightning

Billy Batson and the Magic of Shazam! #19

Captain Marvel has had a run-in with a villain called the Vampire Burglar, who doesn’t look much like either a vampire or a burglar, but he’s managed to steal away most of Cap’s life energy, leaving him looking like an old man and not too far away from actually dying. In desperation, Mary and Tawny turn to Freddy Freeman to help them get to the Rock of Eternity — he’s no big fan of the Marvels, but he’s moved to help out. They decide to summon the wizard, even though they don’t know whether Black Adam will return. And as it turns out, Black Adam is exactly who comes back, with extra powers he gained while running around the wizard’s pocket dimension. He’s more than powerful enough to take care of Mary, Tawny, and Black Adam Jr., and even the return of the wizard doesn’t leave them on much better ground. The only hope for Cap is for Freddy to make a very big sacrifice.

Verdict: Thumbs up. Very good story. Lots of action, lots of emotional resonance, very fun art. I loved it from beginning to end, quite honestly.

Batman: The Brave and the Bold #20

Big Barda comes to request Batman’s aid to find her kidnapped husband, Mister Miracle — and when they go to their suburban home to investigate, they’re immediately attacked by forces from Apokolips, including the Female Furies, who are trying to kill off Mister Miracle so Barda will return to lead them. The heroes are able to rescue Miracle from the rocketship deathtrap he’s been tied to, but he’s in no shape to fight, and Batman and Barda are badly outnumbered by the Furies. Can they figure out a way to get rid of the Furies before a tragedy occurs?

The followup story is a reprint of the Martian Manhunter story from… two issues ago? Holy baloney, that’s weak.

Verdict: Thumbs down. The story with Big Barda was alright — not the strongest story, but not particularly bad. But reprinting a story that’s just two months old? That’s either a wildly inept screwup or the most blatant expression of “We’ve been canceled, we don’t care anymore” contempt I’ve seen in a long, long time. Whichever it is, it’s enough to kill any enjoyment the first story may have left behind.

Today’s Cool Links:

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Friday Night Fights: Shadow-Boxing over Innsmouth!

It’s time to kick off another 12 rounds of FRIDAY NIGHT FIGHTS! And since it’s still H.P. Lovecraft’s birthday, I figured I’d keep the theme rollin’…

This is from the first issue of Batman: The Doom that Came to Gotham, by Mike Mignola, Richard Pace, Troy Nixey, and Dennis Janke, from sometime in 2000. It was an Elseworlds story, set in the 1930s, with all the villains getting a little Lovecraftian twist. Ra’s al Ghul was turned into Abd al-Hazred, Mr. Freeze turned out like the dead-but-refrigerated doctor in “Cool Air,” Two-Face got some really unpleasant trans-dimensional scarring, Oswald Cobblepot went nuts and ended up living in the Arctic with a bunch of horrifically tumored penguins, and Killer Croc got crossed with the undersea fish monsters called the deep ones

Hope that’s a good way to start a weekend full of monsters, madness, and cosmic horror…

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Dark Knight Meets Emerald Knight

Batman: The Brave and the Bold #19

Hal Jordan hates to wait for Batman’s intricate plans, so he ends up getting captured by the Cyborg Superman, who wants access to the technology of the Green Lantern power ring. When the power ring detects the cyborg’s tampering, it immediately leaves Hal to find someone else who can help — and it ends up settling on Batman’s finger, making him the newest member of the Green Lantern Corps. But Batman isn’t a fan of power rings — he’d rather rely on himself and his less-flashy weapons. He and the other Corps members fly to the planet Ranx to rescue Hal, but the Cyborg activates the Manhunters, robots that specialize in draining power rings. For Hal and Batman to stand a chance against the Cyborg Superman, Hal is going to have to learn to plan, and Batman is going to have to learn to use a power ring.

Verdict: Thumbs up. It was kinda cool seeing the old-school Cyborg Superman again, and it’s always fun to see Batman wearing a modified Green Lantern costume.

The Flash #4

Captain Boomerang is out of prison again, and he’s now able to throw black-energy boomerangs like he did when he was a Black Lantern zombie. After Boomerang tries to blow up a police helicopter, Flash uses some super-fast footwork to rescue everyone aboard. Flash also saves the Rogue-inspired future-cops from Boomerang’s assault, inspiring the Top to risk his own life by telling Flash about the future — Mirror Master is going to open a gateway into the Mirror Worlds in an effort to beat the Flash, and one of the villains inside is going to take over Flash’s wife and turn her into a supervillain. The only way to free her will be to kill the person who opened the gateway, which will lead to Flash accidentally killing the future cop analogue of Mirror Master. Where does that leave the Flash?

Verdict: Thumbs up, mostly for that great speed stunt where Flash rescues the cops in the helicopter. The rest of it, I’m not so fond of. There are some serious time travel logic problems in this story — if the future cops arrest Barry Allen prior to the point where he kills the Mirror Monarch, then no one actually kills Mirror Monarch, so there’s no reason to arrest Flash, and they’re doing more damage to the space-time continuum than they are by revealing the truth to him. And I don’t much like the way the mirror gateway part of the story is developing either. It’s either going to be needlessly cruel or a complete anticlimax…

Today’s Cool Links:

  • Jack Kirby’s depictions of God.
  • The article is about the latest round in the legal battles between Neil Gaiman and Todd MacFarlane, but the judge’s ruling leads me to believe we’ve just found the best nerd judge ever.
  • So apparently, when you’re faced with an epidemic of people videotaping crooked/violent/racist cops, the solution isn’t to train cops not to be crooked, violent, or racist, it’s to arrest the people who expose the crooked/violent/racist cops. I’ll, as they say, retire to Bedlam.

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Mummy Dearest

Billy Batson and the Magic of Shazam! #18

Captain Marvel and Mary Marvel discover a new intruder inside the Rock of Eternity — a magical Egyptian mummy who claims he was cursed by the wizard Shazam and Black Adam centuries ago and released during Black Adam’s recent rampage. How tough could a dried-up old mummy be? Captain Marvel knocks his jaw off… but he can regenerate himself easily. And he’s got a mystical device called the Horn of Horrors that can summon hordes of demons. Cap can beat up demons all day, but all Mary has on her side is her speed. And the mummy is creating even more demons back on Earth, too. Can the Marvels defeat the mummy and his monsters?

Verdict: Thumbs up. It’s a simple, straightforward story, with a few clever twists. And Mary gets a rare chance to show off her superhero bonafides, too. All that, plus a not-so-subtle setup for some future stories, too.

Detective Comics #867

There’s a new gang in town — the Jokerz, a bunch of private citizens, mostly law-abiding, who have gotten addicted to a low-dose variant of Joker venom. They get called together flash-mob style to run amok, trash places, and cause chaos. Their ringleader is a man dressed up as the Joker, who engineers a regular Jokerz riot into something more deadly when he shoots and wounds a cop, who then shoots one of the Jokerz. When the gang later marches on the Gotham Police Department, Commissioner Gordon orders his cops to use rubber bullets, convinced that the Jokerz aren’t a violent gang. Turns out he was wrong. Now in addition to angering his own cops, a new player is impersonating the Batman and telling Gotham’s citizens to emulate Batman’s vigilante tactics.

Verdict: Thumbs up. Nice to see the Jokerz outside of the old “Batman Beyond” cartoon, and the Joker impersonator looks like he could be an interesting villain. Only quibble — Batman sure didn’t do very much in this issue… Hopefully, that’ll change later…

Green Lantern #56

Giant-headed super-psychic Hector Hammond gets extraterrestrial help in breaking out of prison, and he goes off looking for Hal Jordan and Carol Ferris. Hal, meanwhile, is in Minnesota, trying to find Larfleeze, who’s busy stealing everything he can, no matter how valueless. Hal eventually finds Larfleeze working on… a letter to Santa? Hey, when you’re the greediest thing in the cosmos, why not try to hit up the Patron Saint of Greed for some more loot? But before long, Hammond shows up and grabs away Larfleeze’s orange lantern, intent on freeing Ophidian, the orange lantern entity trapped inside. Certainly two ring slingers can fight off a floating, paralyzed telepath, right? Well, not unless Hammond eats the orange lantern…

Verdict: Thumbs up. An issue focusing on the awesomely greedy Larfleeze? Oh, yes, I’ll have more of that, please.

Today’s Cool Links:

  • Lubbock’s Star Comics has a new website design. Go check it out…
  • Full trailer for next year’s “Thor” movie. Doesn’t look bad. A bit longer than I was expecting, but doesn’t look bad.
  • Whoa, the triceratops we’ve all been familiar with since kindergarten may have just been a baby version of another dinosaur?
  • The “Friends of Lulu” organization advocating for women comics creators is in trouble. Let’s hope it can survive…

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The Brand New Wonder Woman

Wonder Woman #601

The first full issue of J. Michael Straczynski’s run on this title. History has been rewritten — Themyscira was destroyed decades ago, and Wonder Woman has been on the run ever since. A blind oracle grants her a vision of the final days of Paradise Island, after the gods withdrew their protection of the Amazons. A mysterious force attacked the island with superior magical firepower, and Queen Hippolyta died rather than betray where Diana was being hidden. After she leaves the oracle, Diana tracks the men who’ve been pursuing her, but before she can attack them or their shadowy leader, she learns that some of the surviving Amazons are about to be attacked and destroyed. Can she make it halfway around the world in time to save them?

Verdict: I’ll give it a thumbs up. I was not expecting much from this, because in the past few years, J. Michael Straczynski hasn’t done much to justify the very high opinion that people have of him. His work on “The Brave and the Bold” has mostly spotlighted a lot of stories where JMS mangles characters’ personalities, and his just-begun run on “Action Comics,” where Superman sets out to walk across the country, has been greeted with howls of derision. In contrast, this one is… not bad. It’s not the best comic of the week, but it isn’t bad at all.

So why is this one better than his other DC books? My theory is that JMS does his best writing on his own characters — “Babylon 5,” “Rising Stars,” you name it — but when it comes to characters that he didn’t create himself, whose personalities were crafted and established by other writers, he doesn’t do as well, because he gives them the personalities he wants them to have, rather than the personalities that readers have come to expect. And this Wonder Woman, with her completely altered origin and history, with none of her previous supporting cast, is a completely different character than any previous Wonder Woman. Will he be able to write a decent Wonder Woman when the reality-altering storyline is over? Or is JMS hoping we’ll all forget what Wondy was like before he came along? Only time will tell.

Batman: The Return of Bruce Wayne #4

Welcome to the Wild West, where murderous thugs execute homesteader families and no one defends them… except for a time-traveling bat-obsessed masked man wearing a black cowboy hat and duster. Vandal Savage, the immortal caveman, has survived to the 1800s and has hired Jonah Hex, the West’s foremost hired gun, to protect him while the diabolical Dr. Thomas Wayne tries to open a mysterious box with a bat emblazoned on the cover. Can Bruce Wayne save the innocent, punish the guilty, preserve the future of the Wayne family, and avoid getting gutshot by Jonah Hex? Hmm, well, maybe not all of that…

Verdict: Thumbs up. Nice Western fun with a little Batman flavor to go with it. I completely approve.

Supergirl #54

We start out with a great moment — with disaster all around and a little kid in grave danger, Jimmy Olsen shows up to save the day. But he runs into trouble soon afterwards after he gets abducted by a Bizarro Supergirl. And where’s the regular Supergirl? Angsting it up at home because she doesn’t want to be a superhero any more after the destruction of New Krypton. When Lana Lang discovers what’s tearing up Metropolis, she calls Kara and convinces her to go take care of the Bizarro. But is Supergirl prepared for the new Bizarro superpower?

Verdict: Thumbs up. Great stuff with Jimmy Olsen at the beginning, and decent superheroics, elsewhere. The Bizarro Supergirl is very nicely creepy, and I’m generally happier with the art style than I’ve been with a lot of previous incarnations of the main character. There are also some nice plot complications going on in the background that will be a lot of fun eventually.

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Joker in the Deck

Batman and Robin #13

Oberon Sexton’s true identity has been revealed — not a masked detective and mystery writer, he’s actually the Joker. He claims to have turned over a new leaf without the old Batman around to torment, but can anyone trust anything he says? Dick Grayson soon determines that Dr. Hurt, the man who tried to kill Bruce Wayne and claimed to be either Dr. Thomas Wayne or the Devil, is back on the scene and has managed to infect almost everyone in Gotham City with a contagious addiction. And while Robin confronts the Joker and prepares to beat him to death with a crowbar, Dick and Commissioner Gordon come under attack from Professor Pyg’s Dollotrons.

Verdict: Thumbs up. Amazing artwork from Frazer Irving, amazing writing from Grant Morrison. Lots of dominos being uncovered, lots more falling. Everything with the Joker is brilliant — I really can’t tell right now if he’s reformed because his Batman is gone or if he’s just pulling another scam. We don’t see much of Dr. Hurt, but what we do see is wonderful and scary. I get the feeling this storyarc is going to be pretty awesome.

Secret Six #23

This one is apparently a flashback, an untold story, dating from before Issue #19. Don’t know why we’re not seeing it ’til now, but ehh, whatever. We’re on a Carribean island where a kingpin called himself Nero has set up a special hunting range for a bunch of wealthy psychopaths allowing them to hunt and kill human beings using powered armor and remote-controlled drones. But killing a bunch of normals isn’t all that much fun for these guys. But Nero has a treat in store — he’s hired the Secret Six for a job — or in reality, so he can set them up as the prey for the next day’s hunt. Anyone wanna guess how this one’s going to end?

Verdict: Thumbs up. Sometimes, it’s just fun to see rich douchemooks bite off more than they can chew.

JSA All-Stars #8

So there’s this South American country called Parador, and they’re killing crooks in the US by basically sacrificing some of them to their weird gods and dosing others with a drug that makes them see their weird gods. Sounds like a pretty, um, weird country. After Cyclone tries to start up a relationship with King Chimera, most of the team travels to Parador where they end up running into some of the Paradoran gods, including some leopard and monkey monsters and a giant spider.

Verdict: A little from Column A, a little from Column B. It’s a bit of a confusing plotline, but it’s playing out well. Maybe it’ll make more sense later.

Today’s Cool Links:

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A Bunch of Short Reviews, Followed by a Hiatus

I got a great big stack of comics sitting on the desk, all ready to start reviewing for the week.

And I’m also getting a bit tired of blogging. The weather is nice, I’ve got a stack of interesting new games I could be playing, I’ve got a bunch of books I never have time to read, and I’ve got non-blog writing I’ve been wanting to do forever. The blog gets in the way of all of that.

So here’s what I’m gonna do — get all these comics reviewed today, then take most of the rest of the week off, except for Friday Night Fights. Maybe I can recharge my batteries, maybe I’ll get some writing done, maybe I’ll actually finish a book for once.

So here we go…

Batman: The Brave and the Bold #18

Batman teams up with the Martian Manhunter to take on Ma’Alefa’Ak, the other last survivor of Mars, and later, Dr. Fate assists when Batman is possessed by the evil Martian.

Verdict: Thumbs up. Fun story with a few twists and turns. Evil Batman is lotsa fun.

The Flash #3

Captain Boomerang gets magic black-lantern boomerangs, Barry Allen gets in trouble at work, and the Flash gets chased by the futuristic Rogue-inspired cops

Verdict: Thumbs down. It’s just not particularly fun or exciting.

Green Lantern #55

Lobo’s in town, and that means a bunch of ring-slingers are gonna get beat up. All that, plus the origin story of adorable rage-filled Red Lantern cat Dex-Starr!

Verdict: Thumbs up. Lots of great stuff, including Hal on a space motorcycle. And the Dex-Starr origin is worth the price of admission all on its own.

Heralds #5

Nova has kidnapped Valeria Richards, and all the heroines have to go into space to rescue her. Will Frances the diner waitress be able to assist with her mysterious connections to Nova? Or is someone gonna die?

Verdict: Thumbs down. Not enough of Tonci Zonjic’s artwork. Too much confusion in the plot. A whole lot of stuff unresolved. This series started really well — I’m disappointed it ended so poorly.

Joe the Barbarian #6

Joe makes it to Hearth Castle, a deeply friendly and comforting place, where everyone promises to make his life completely happy. But Zyxy and Smoot track him down and try to get him to return to his quest.

Verdict: Thumbs up. Two issues left ’til the end of this one. Joe has to get a soda and try to save both himself and this weird little fantasy world that may be a lot more real than we expect.

Legion of Super-Heroes #2

While the Legionaires try to clean up after the destruction of Titan, Saturn Queen takes control of Ultra Boy, Earth-Man tries, probably deceitfully, to win his new teammates’ trust, and Saturn Girl travels time to find her children.

Verdict: Thumbs down. Too much stuff happening! Come on, it’s just the second issue — shouldn’t there be a little lead-up before we get this many subplots going on at once?

Madame Xanadu #24

Rosalyn is trying to live a normal life, but she’s begun to see visions of normal people with horrific injuries — visions that no one else can see. Can Madame Xanadu help cure her?

Verdict: Thumbs up. Very nice work, great setting details for 1963. Rosalyn is a very appealing character. The art by Marley Zarcone is different than normal for this book, but it works very well.

Supergirl #53

The War of the Supermen is over, and New Krypton is destroyed, and now Supergirl doesn’t much wanna be Supergirl anymore. But a new Bizarro Supergirl may soon force that issue.

Verdict: Thumbs up. Nice characterization, nice dialogue, cool art. Supergirl’s desire to get out of the spandex-wearing career is written really well.

Aaaaand that’s that. See y’all Friday evening.

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Pirates in Gotham

Batman: The Return of Bruce Wayne #3

Bruce Wayne is still traveling through time, and this time, he finds himself captured by the infamous pirate Edward Teach — Blackbeard! Bruce has been pulled out of the sea near the sinking pirate ship, the Black Rose, and Blackbeard thinks he’s the dreaded Black Pirate. Blackbeard and his crew want Bruce to lead them to the fabled treasure trove of the Black Pirate deep inside the caverns of Gotham — caverns rumored to be the home of the mysterious and deadly Bat-People. Can Bruce lead the pirates through the trap-laden caves and still manage to escape?

Verdict: Thumbs up. Pirates, people. PIRATES.

American Vampire #4

Newly-minted vampire Pearl Jones has been lured out to save her friend Hattie from a bunch of European vampires — only to learn that Hattie is willing to betray her to the other vamps. She manages to escape, barely, with the help of her friend Henry, but can she still manage to prevail against all those vampires? And in our second story, set in the Old West, Skinner Sweet lures his old Pinkerton nemesis out to his new stomping grounds.

Verdict: Thumbs up. This is turning out to be a really, really fun comic. The artwork is great, the stories are great, the characters are great, and if you love horror or a good historical vampire story, you should be picking this comic up.

Today’s Cool Links:

  • Snell knows that some of the stuff from the Golden Age wasn’t even a little bit golden…
  • Bully the Little Stuffed Bull does a lengthy examination of the image inducer from Marvel’s X-Men comics.
  • Here’s a really fun cartoon called “Fumiko’s Confession.” Outstanding animation that combines anime with the over-the-top Warner Brothers cartoon style.

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