Archive for Kull

Kull de Sac

Kull #2

The second issue of this adaptation of the adventures of Robert E. Howard’s classic barbarian king is probably the least action-packed sword-and-sorcery story you’ll ever see.

Kull has cemented his place as king of Valusia and now spends his days dealing in politics and diplomacy, holding audience with and receiving gifts from noblemen seeking favors. He receives an emissary from the Picts, his most despised enemies, who asks him to meet alone with their chieftan. Kull accepts the invitation, trusting that the Picts value their close relations with Valusia more than they may hate the Atlantean king. The chieftan proves to be a cunning but trustworthy man, and he warns Kull to watch out for the treachery of the Cult of the Great Serpent. But will the Conqueror have time to guard against betrayal when the shapeshifting Serpent People are already moving against him?

Verdict: Thumbs up. The fantasy-level politicking is nicely done, and I’m enjoying Kull’s characterization as a hotheaded warrior who still has enough cunning to know when to let diplomacy win the day. I do wish there’d been a bit more swordplay — what’s the point of Kull the Conqueror if he’s not slicing and dicing monsters and wizards?

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Terra #2

It turns out that the new Terra is an exact genetic match for the old Terra — namely, the crazy one who had underaged sex with Deathstroke and tried to kill the Teen Titans. Power Girl and Dr. Mid-Nite try to calm her down while she runs around Mid-Nite’s lab in her birthday suit. When she and Power Girl finally leave, they have to deal with an attack on a subway by Silver Banshee. She’s after a guy who’s stolen a mystical artifact, and when he accidentally steps on the third rail, his death allows the ancient Sumerian god who was inside the artifact to take over his body, grow to giant size, and try to take over the planet. Meanwhile, Richard Whozits, the wealthy geologist guy who got turned into living rock in the first issue, hangs out with his nekkid girlfriend and tries to decide what he’s going to do with his life. And finally, zombies invade Markovia, and Terra shows up to help Geo-Force fight them all off.

Verdict: Thumbs up. The story’s pretty good, and the dialogue is fun and funny, but the best part of this is Amanda Conner’s wonderful artwork. Yes, she has a near-perfect eye for classic good-girl art (you did notice that cover up there, right?), but she’s also stellar at action, facial expressions, body language, and everything else she decides to draw. She’s one of my favorite artists out there, and I hope she gets lots more comics work.

Kull #1

Dark Horse continues their recent trend of making awesome comics out of old Robert E. Howard stories with this new series about Howard’s barbarian king. We get a story about siege warfare, political intrigue, and a really ugly monster. Can Kull, Atlantean exile and new king of Valusia destroy the monster and unite his kingdom?

Verdict: Thumbs up. Excellent story, excellent action, excellent monster. Hope they keep making this one, ’cause it’s fun.

Ambush Bug: Year None #4

Dan DiDio is dead, Jann Jones is the ultimate romantic manga heroine, Argh!yle is running around bothering people in the “52” mega-series, and Ambush Bug gets kicked in the jollies by Batwoman.

Verdict: Dan DiDio is dead? Thumbs up!

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