Archive for Trinity

Trashed Trinity

 

Trinity #3

There’s a big battle between the Justice League and Konvikt and Graak, in which the JLA gets its collective clock cleaned. Then Superman, Batman, and Wonder Woman show up, and Supes gets knocked out with one punch. Everyone, a big round of applause for the World’s Greatest Superheroes! Meanwhile, in the backup story, a woman named Tarot, who’s discovered that she reads Tarot cards way more accurately than she can believe, gets attacked by a gang and defended by some unseen monster.

Verdict: Thumbs down. Three issues in, and I’m bored silly. Besides pointing up the complete lameness of the current Justice League roster, just about half of the length of this comic is taken up with the backup feature. And the backup is fine, but it definitely doesn’t include any mention of Superman, Batman, or Wonder Woman. This is an ongoing problem with DC’s books, especially their mini- and maxi-series — they don’t have enough story or plot to fill out six issues or 12 issues or 52 issues, so they pad it with extra, unrelated stuff. If they can’t figure out enough plot, either do shorter series, or don’t waste their readers’ cash. And I’m definitely not wasting my cash on this one anymore.

 

Tiny Titans #5

Well, the Tiny Titans meet up with the Teen Titans East — the more recent, villainous version from the regular comics. Of course, they’re all good friends here, but I couldn’t help getting a little creeped out that they were hanging out with Inertia, who helped kill the last Kid Flash. Anyway, this issue’s activities included Enigma pestering Speedy with knock-knock jokes, Robin — or Nightwing — deciding what name he wanted to use, and Batgirl teaming up with Nightwing and a penguin to impersonate Batman.

Verdict: Other than my squeamishness about having a psycho like Inertia repurposed as a childhood buddy, I’m giving it a thumbs up. This is a great, fun series.

 

Green Lantern Corps #25

After a fairly terrific battle that featured gravity being boosted around the Green Lantern Corps members while they were pelted with thousands of alien corpses, everyone discovers that “Mother Mercy,” the queen bee of the Black Mercy plants, is actually a good guy. We get an origin of the Black Mercies, originally created specifically to bring happiness and contentment throughout the galaxy, even if the plants were sometimes commandeered by Mongul to further his evil schemes. However, the newest version of Mongul has collected a bunch of Black Mercies, re-engineered them to generate pure fear, and distributed them all over the place. Of course, Mongul is still nearby, and he still has some nasty plans…

Verdict: Thumbs up. Nothing particularly important going on here, but it’s good readin’.

 

Booster Gold #10

Frankly, it’s all a bit hectic, but the general gist of the whole thing has Booster’s reunited Justice League fighting his dad’s evil Time Stealers. Booster is in danger of fading from the timestream due to his temporal meddling, and it’s revealed that Booster’s dad is actually being mentally controlled by the evil Venusian brainworm Mr. Mind, who Booster fought during the “52” series. And in the end, Ted Kord has to die to fix time, just like we always knew would happen.

Verdict: Ehh, I’m on the fence on this one. It’s a bit too hectic, and a lot of interesting stuff from previous issues gets abandoned. With Superman, Batman, and the Martian Manhunter hanging around, all the bad guys shoulda been toast in about 10 seconds. But I liked Mr. Mind’s return, and I’m looking forward to the next issue, with Booster hanging out in the 853rd century.

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Skaar Tissue

 

Skaar: Son of Hulk #1

Everyone’s kinda been waiting on this one with bated breath. It’s written by Greg Pak, who penned the thoroughly awesome “World War Hulk” last year. Its backstory is tied all the way back to the “Planet Hulk” storyline, where Mr. Green Genes was marooned on a distant planet and forced to fight in gladiatorial contests. He eventually became king and took a wife named Caiera, who had some major superpowers of her own. But a planetary disaster killed Caiera and sent Hulk on a vengeance-fueled trip back to Earth. But apparently, Hulk’s unborn son somehow survived his mother’s atomization to become a savage and fast-growing warrior. A year after his birth, Skaar’s homeworld is dominated by a barbarian horde led by a warlord with the extremely awesome name of Axeman Bone, who’s working to exterminate any rumored sons of the Hulk so they can’t interfere with his rule. Of course, Skaar and the Axeman (Wow, that’d be a great name for a ’70s cop show) come to blows.

Verdict: Ehh, first issue really doesn’t float my boat. We don’t know a durn thing about Skaar yet, other than him being the son of the Hulk. And as far as brutal barbarian action heroes go, Skaar ain’t no Conan. Maybe the second issue will be more appealing.

 

Trinity #2

Superman, Batman, and Wonder Woman get introduced to some strange otherworlds — a miniature but very destructive solar system descends on Metropolis, Gotham City gets temporarily turned into a city of mystics and demons, and Wonder Woman is attacked by gigantic robots (which leads us indirectly into the title of this story — “A Personal Best at Giant Robot Smashing” — which is the coolest thing in nine parsecs. This is all the work of Morgaine Le Fay and Enigma, somehow… And in the second half of the story, John Stewart is attacked by a couple of space monsters called Konvikt and Graak.

Verdict: Once again, ehh, not thrilled. The title is tres cool, but I’m left completely unimpressed by the story so far.

 

Abe Sapien #5

Basically, even though it looks like Capital-E Evil is gonna triumph, Hellboys fishy pal Abe Sapien shoots a few ghosts, checks out a crazy church, and a magical moray eel eats the evil spirit.

Verdict: Okay, I absolutely adored the crazy church where all the icons had been redecorated in a marine motif (Saints with shark jaws and starfish wired all over them, plus a Virgin Mary statue with a dead squid tied to it. That’s bizarreness that I’d pay a good four dollars for, fer sher.), but the rest of the story was just a bit not-there. Abe did a little bit of shootin’, but he was mainly there to watch as other people did the heavy lifting.

 

House of Mystery #2

Our lost runaway who came to the House at the end of the first issue is named Fig, and she looks like she’s gonna be our main character. She meets the various residents of the House and learns that she’s one of the few people who’s actually stuck here forever — she can’t leave, ever. We also get a story told by an otherworldly process server, about how he got himself temporary gills so he could serve an undersea monarch named King Krakenheart. Unfortunately, the gills are a lot more temporary than they were expected to be.

Verdict: Looks like this is gonna be my day for “Ehh” reviews, ’cause this one just didn’t float my boat. The spotlight story about the process server just doesn’t measure up to last issue’s nightmarish insectoid horrorfest, and the story focusing on the denizens of the House of Mystery is even lighter than that. This book needs to step up to the storytelling plate and start knocking ’em out of the park, or it’s gonna get cancelled fast.

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The New Weekly

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Trinity #1

After the unmitigated disaster that was “Countdown,” I kinda expected DC to quit weekly comics. But they’re gonna try a new one — namely, this one, “Trinity,” focusing on Superman, Batman, and Wonder Woman. We start out with our main characters getting together in their secret identities to discuss a dream they are all having. We also get the Flash, his kids, and Clayface as guest stars, plus a follow-up story about Morgaine Le Fey and a futuristic version of the Riddler named Enigma teaming up to try to take down the Big Three.

Verdict: Thumbs up. Much better than I was expecting, honestly. The best bits are probably Bruce Wayne, Clark Kent, and Diana Prince sitting around ordering coffee — great character interaction here. If they can keep this up, it should be pretty good.

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Young X-Men #3

Ink has already betrayed the new team, knocking out Blindfold as they defeated Danni Moonstar — now he’s delivered both of them to some mysterious evildoer, and when Moonstar wakes back up, she takes out her frustrations on Blindfold. Elsewhere, the rest of the team manages to capture Magma, but not before she turns Dust’s body to glass. We also get our first good look at Graymalkin, who’ll be joining the team soon, and he has some plans to take care of Cyclops (or whoever he really is) once and for all.

Verdict: Thumbs up. I’m enjoying most of these characters quite a lot. I’m a bit concerned about Graymalkin’s bizarre speech patterns, though — after all, they’ve already got Blindfold and her loopy dialogue. What happens if they ever get both Blindfold and Graymalkin in the same room? Total linguistic meltdown?

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