Archive for Batman

What are the Mysteries under Wayne Manor?

Batman and Robin #11

Dick Grayson is getting closer to the hidden secrets of Wayne Manor, finding a secret temple, a hidden railway track, a stalactite carved to look like a bat-demon, and… something else. Oberon Sexton, the masked writer/detective, shows up to help Damian against Dr. Hurt’s hired killers, but what is he hiding? Damian has problems of his own — his recent spinal surgery allowed his mother to implant him with control devices that allow her — or her designated supervillain assassin — to operate Damian like a puppet. So when a mysteriously traumatized Dick hauls himself up from the catacombs beneath the mansion, is he going to be ready for Damian’s attacks? And will any of them survive the 99 Fiends?

Verdict: Thumbs up. A wonderfully deepening mystery, nicely tense, some very enjoyable action. If you aren’t getting this, I’ve got to assume that you’re already chock-full of koo-koo-cha-cha sauce, right?

JonahHex54

Jonah Hex #54

Jonah’s up to his usual shenanigans — bringing in dead bandits for bounties, giving spoiled dandy lawmen the stinkeye, boozin’ it up, and glowering at pretty saloon girls. The trouble starts when some low-down varmint steals his horse, leading Jonah to, probably unwisely, pursue him on a mangy donkey. The misadventure ends with him bucked off and knocked out, but when he comes to in the morning, he still manages to bag another bunch of bandits. But when he returns to town, he finds the spoiled dandy lawman has been killed, and his spoiled dandy lawman brother-in-law reckons he can get away with framing Hex for the killin’. Can Hex and his few friends beat the rap and even the odds?

Verdict: Thumbs up. Good ol’ fashioned hard-boiled Western fun. DC isn’t paying Justin Gray and Jimmy Palmiotti nearly enough, and Jordi Bernet provides some fun artwork to go along with it.

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The Gang Green

Tiny Titans #26

All of the green-colored and green-clad Tiny Titans get their spotlight this issue. While Beast Boy is babysitting Miss Martian, he takes her to a toy store to pick out a new dolly. Turns out, the dolly she wants is Gizmo. While Giz tries to make his escape, Kroc and Lagoon Boy get dragged into the action. And it all ends with everyone getting Green Holiday Festive Milkshakes spilled all over them.

Verdict: Thumbs up. Short, simple, to the point, and very, very silly. Miss Martian squeezing the stuffing out of Gizmo, Kroc eating a fishing pole, and Lagoon Boy complaining that he needs a bath are all definitely worth the price of admission.

Batman: The Brave and the Bold #15

The bulk of our story focuses on a competition between Batman and the Flash to see who can wrap up a mystery involving a museum robbed of a few rare crystals. Even with all his speed, does the Flash have a chance of beating the greatest detective in the world? But I had the most fun with the story’s prequel, with Batman traveling back in time to the 1960s to stop the Mad Mod, aided by hippie ragdoll Brother Power the Geek and Bob Hope sidekick Super-Hip.

Verdict: Thumbs up. The entire story was just fine, but the entire prequel really sold it. I mean, seriously — Super-Hip? That’s just so bizarre and weird and awesome, it drags the whole thing to a whole new level of bizarre and weird and awesome. I also liked the way this comic ended up combining characters from three different TV cartoons — Batman from the recent “The Brave and the Bold” cartoon, the wisecracking Wally West from “Justice League,” and the Mad Mod from the “Teen Titans” cartoon.

PS238 #43

The Argosians have come to Earth and imprisoned Argonaut (otherwise known as Ron Peterson and Captain Clarinet). After his dad, Atlas, shows up and overpowers the Argosian pilot with a substance called Argonite. Turns out Argonite is artificial, designed by the government to affect Atlas if he ever went rogue — it also affects anyone with the combined powers of flight, invulnerability, superstrength, and superspeed, which explains why it affected 84 last issue. Argos was never the last survivor of Argos — he was just exiled as a child. Frustrated, he returns to Argos with Argonaut, Moon Shadow, and 84. And it turns out the Argosians aren’t very friendly. They don’t trust Atlas, they want to kill Argonaut because he’s not a pureblood Argosian, they want to kill Moon Shadow because they don’t like humans, and they send 84 on a supposed diplomatic mission that’s actually an attack against the Emerald Ones who empower Emerald Gauntlet.

Verdict: Thumbs down. I hate giving any issues of this comic a thumbs down, but it took too much focus off of the kids, who are the real stars of the series, it was jam-packed with byzantine political maneuvering, to the detriment of everything else, and the idea of Argonite as something that weakens only people who have superstrength, superspeed, flight, and invulnerability and no one else just took things a few dozen steps beyond what my suspension of disbelief could handle.

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Where in Time is Bruce Wayne?

Batman and Robin #10

Let’s review a bit. Back at the end of the “Final Crisis” series, Darkseid hit Batman with his big shock-and-awe weapon — the Omega Effect. Everyone assumed it killed him, but Tim Drake — now calling himself Red Robin — has been insisting that instead, Batman was teleported somewhere in the past. Dick Grayson has taken over Batman’s identity, with Bruce Wayne’s son, Damian, becoming the new Robin. The Bat Family is keeping Bruce Wayne’s death a secret — officially, he’s just being an eccentric recluse and never goes out in public. Since Dick learned last issue that the corpse he believed belonged to Bruce Wayne was actually just a defective clone, he now thinks Tim may be on to something.

So in this issue, Damian starts taking interest in the financial dealings of Wayne Enterprises, while Dick-as-Batman gets a visit from a masked man called Oberon Sexton who has evidence that assassins are stalking Bruce Wayne. Meanwhile, Alfred Pennyworth has realized that if Bruce Wayne was displaced in time, he’d try to send a message to them somehow — and Wayne Manor is a really old mansion situated on top of an ancient cave system, offering a time traveler lots of space to leave clues for the future. And so Alfred has begun to notice subtle clues in the paintings of the Wayne family over the centuries. While Alfred does research on the Wayne patriarchs on the Bat-Computer, Dick and Damian do some snooping around the mansion to see what they can turn up. Damian expresses worries that if Bruce comes back, he’ll no longer get to be Robin — did his mother Talia do something to his mind while he was recuperating from his spinal surgery? Is that why he suddenly tries to kill Dick? And what does Dick find once he falls into the basement?

Verdict: Thumbs up. An excellent mystery to start off “The Return of Bruce Wayne.” And mysteries within mysteries — what’s wrong with Damian? Who is Oberon Sexton? Where is the missing Wayne portrait? What does “Barbatos” mean? This is beginning with a lot of stuff to really get the interest piqued, and I can’t wait for the next issue.

Secret Six #19

The Six are on a mission to track down the fate of a kid who got inducted into the Church of Brother Blood, with Black Alice posing as a cultist wannabe. Bane is willing to let the cultists kill Alice, but Ragdoll gets uncharacteristically heroic and leads the rest of the team in her rescue. And this, in turn, leads to Alice getting a crush on Ragdoll. Which is mostly unexpected and creepy and worrisome. Meanwhile, former Six member Cheshire meets up with a bunch of paramilitary kidnappers — and Cheshire being the scary destructive poisonous assassin she is, she wipes ’em out without too much trouble… up until the REAL kidnappers make it to the scene. And back with the Six, they go to make their report to the extremely wealthy father of the kid who’d been abducted by the Church of Blood — and it turns out that the old coot has a really, really nasty surprise in store for Catman…

Verdict: Thumbs up. As always, great characterization and dialogue, excellent action, and a few brutal twists of the knife. DC should let Gail Simone write more of their comic books.

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All You Zombies

Green Arrow #30

Okay, I got this for the “Blackest Night” crossover and for that cool inversion of the famous “Green Lantern/Green Arrow” cover from the ’70s. Green Arrow has been taken over by a Black Lantern ring because he once died and was brought back to life. While his zombie-side tries and fails to kill Hal Jordan, Black Canary, Connor Hawke, and Mia Dearden, the real Oliver Queen ends up watching it all from the inside, mostly helplessly.

Verdict: Thumbs down. At least Ollie wasn’t as uselessly dull as Wonder Woman when she got take over by the black ring in the “Blackest Night: Wonder Woman” miniseries, but it’s still not a very interesting story. I dig the artwork by the awesomely-named Diogenes Neves, though…

Batman and Robin #9

And speaking of zombies, this issue had several resurrected dead people, and it isn’t even part of the “Blackest Night” stuff at all.

We start out with Batwoman, who is, um, dead. She was injured terribly in the cave-in from last issue, but ultimately, it was a suicide, assisted by Dick Grayson. The plan: Batman, the Knight, and the Squire will dig out the buried Lazarus Pit again, and then dunk Batwoman back in it. Meanwhile, the resurrected clone of Bruce Wayne has traveled to Gotham City, where he’s trying to kill Alfred Pennyworth and Damian Wayne, still recovering from spinal replacement surgery. The Batman clone is starting to rot from within pretty quickly, but he’s still got plenty of time to commit low-IQ mayhem. Back in England, Batwoman is successfully revived, but will she and Batman be able to make it back to America in time to save Damian from being thrown off the top of Wayne Tower?

Verdict: Thumbs up. Nicely claustrophobic action — can Damian even survive fighting a zombie clone Batman when he’s wearing a neck brace? Great personality work, too. Batwoman’s father has his first meeting with Batman and looks entirely delighted, and it’s great fun read dialogue between the Knight and the Squire. And there are a couple hilarious keeping-the-secret-identity-secret moments — Damian’s mock-innocent “Who ARE all these terrible people?” and the not-heterosexual Batwoman just flat-out flirting with Dick Grayson, partly for the sake of her secret ID, and partly because Dick is, frankly, such an over-confident dork.

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Fun, Fun, Fun

Everyone pay attention — these were the two comics that gave me the most joy last week.

Batman: The Brave and the Bold #14

After a short intro where Batman and Plastic Man defeat the Scarecrow with the power of terror and good acting, we get to our main story — the Huntress calls Batman to help her corral a lunatic crook named Mr. Camera. His gimmick: he has a camera on his head. Batman thinks Huntress wants him around because it’s Valentine’s Day and she’s got the hots for him. She eventually heads home while he tracks Mr. Camera to his hideout — and discovers that Huntress is in more danger than he suspected!

Verdict: Thumbs up. Very nice story, but I must admit, it was the little details in here that really made it fun for me, particularly the revelation that Bruce Wayne participated in theater in high school and college, and the amusingly long list of all the things his “theme villains” have been obsessed with. I really wish we could see a story featuring the wheatcakey villainy of the Griddler…

Power Girl #9

After chasing down the person she thinks is trying to blackmail her (not only is it apparently not him, but she also ends up dropping her bathtowel in front of one of her neighbors), Power Girl heads to work and the bank. Unfortunately, Satanna, the Ultra-Humanite’s ex-girlfriend, is attacking PeeGee’s bank with her highly-destructive genetically-engineered animal army. The animals aren’t too much trouble, but Satanna shows up with a couple of specialized weapons — an oversized sonic hammer that’s actually able to knock the stuffing out of Karen, and a nasty chunk of nanotech that can do a heck of a lot worse…

Verdict: Thumbs up. Things get pretty serious towards the end, but still, this is the best mainstream-superhero humor comic that DC is producing. And again, the fun is in the little details, whether that includes the usual shenanigans of Power Girl’s horrible, horrible cat, Dr. Mid-Nite’s pet owl watching a TV show about mice, PeeGee throwing a subway pervert off the train, or all the outstanding facial expressions and body language. As always, the writing by Justin Gray and Jimmy Palmiotti is great, and Amanda Conner’s artwork is amazingly fun and appealing and charismatic.

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Bat vs. Bat

Batman and Robin #8

We get a little flashback to begin with, showing us how Batwoman got captured — she was knocked out with narcotic soot (!) while fighting Satanic chimneysweeps (!!!) — before we get to this issue’s real problem: Batman has been raised from the dead by a Lazarus Pit and has gone temporarily insane. Except it’s not really Batman — it’s an evil clone of Batman created by Darkseid during the “Final Crisis” crossover. And it’s taking everything Dick Grayson, Batwoman, the Knight, and the Squire have just to slow him down. And one of the British crimelords on the surface plans to wipe them all out with explosives in the mine — and someone’s going to pay with their life. Meanwhile, Damian Wayne is recovering from spinal replacement surgery and is under strict orders not to exert himself — which could mean some serious trouble when the Batman clone comes calling…

Verdict: Thumbs up. Action, intrigue, suspense, and superheroics, all in a single issue — this is great stuff. And it’s got a two excellent cliffhangers, too.

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Strange #4

The final issue of this very enjoyable miniseries. Magic has been broken, and the magic users of the world are getting their butts kicked every time they try to cast a spell. Even worse, it’s likely that the mystical backlash is going to tear the whole planet, if not the entire universe, apart. Dr. Strange has vastly decreased magical powers, but he still has the best chance to fix the situation — he’s going to use his surgical knowledge to try to repair the flow of magical energies through the universe. But his new apprentice, Casey, suffering from the loss of her soul last issue, is going to have to guard his body while he does so. But when an old enemy of Dr. Strange’s comes looking for him in the midst of all the chaos, does Casey have a chance of saving him?

Verdict: Thumbs up. This has been a really fun series — I wouldn’t mind reading more stuff about the de-powered Stephen Strange, and I hope someone at Marvel gives Mark Waid a chance to write about the former Sorcerer Supreme and his apprentice very soon.

B.P.R.D.: King of Fear #2

While Abe Sapien, Liz Sherman, and Andrew Devon explore the tunnels beneath Agartha, Kate Corrigan and her new beau Bruno have come to the infamous Hunte Castle in Austria to see if the ghost of crimefighter Lobster Johnson will release the spirit of ectoplasmic medium Johann Kraus.

Verdict: Thumbs up. The whole issue was just fine, but the final two pages combine to make it really awesome and cool.

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The Parallax View

Green Lantern #50

The Black Lantern zombies are attacking Coast City, and the various power ring slingers — and their new human recruits, including Green Lantern Ganthet, Red Lantern Mera, Orange Lantern Lex Luthor, Sinestro Corps member Scarecrow, Blue Lantern Flash, Indigo Tribe member Atom, and Star Sapphire Wonder Woman — are busy busting superpowered zombies. But they’re all in trouble when the Black Lantern version of the Spectre shows up — he’s too powerful for any of them to take down. So Hal makes a pretty desperate gamble — from his time serving as the Spectre’s human host, he remembers that the Spectre was afraid of Parallax, the fear-based cosmic parasite that empowers the Sinestro Corps and formerly operated from inside Hal. So he brings Parallax back and lets it take him over. Why do I figure that’s going to be a bad, bad move?

Verdict: Thumbs up. I’m not real fond of the idea of bringing Parallax back for yet another round, but the rest of the comic is just too much fun. The return of Aquababy, Larfleez and Luthor brawling over who gets the orange rings, Scarecrow’s absolute glee over his ring, Hal’s brief service in the Black Lantern Corps (and that means the only rings he hasn’t worn yet are Indigo and Violet… and the inevitable White Lantern), and Doug Mahnke’s fantastic, gory, glorious artwork. Sure, some of the crossover books aren’t so good, but the comics carrying the main story? They’re still rocking.

Detective Comics #861

Batman and Batwoman are both on the trail of a serial killer who abducts college students, then cuts off parts of their bodies — hands in one case, the lower jaw of another. Batwoman encounters the killer, nicknamed Cutter by the police, and is able to save his victim, though he gets away. After the fight, Kate Kane visits her cousin, Bette Kane, college student and former Teen Titan, to see that she’s not in danger. Bette tells her not to worry, but we know how that’s going to turn out, right?

Verdict: Thumbs up. Good art, nice thriller, interesting mystery, and it’s always nice to see Flamebird, even if she’s running around as a college student instead of a superhero.

Madame Xanadu #19

A flashback issue, all the way back to the days before Camelot. We get to know Nimue as the adventurous deer-chasing girl she used to be and Morgana as a deceitful, conniving princess. We watch mankind grow from cavemen to more civilized people, even as Morgana schemes to put them all under her thumb.

Verdict: Thumbs down. Just didn’t feel a big thrill with this one.

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Bat Out of Hell

Batman and Robin #7

Batman — as in Dick Grayson — has taken Batman’s corpse — as in Bruce Wayne — to Jolly Olde England. While there, he teams up with the Knight and the Squire, England’s versions of, well, Batman and Robin, to foil some terrorist attacks. While there, he visits an imprisoned criminal called the Pearly King of Crime. After getting a surreptitious clue to the location of a mysterious coal mine from the King, Batman and the Squire fight their way into the mine, where they join up with the Knight and a surprise guest star — Batwoman, who ain’t real happy to hear why Dick brought Bruce’s body into the mine — he’s found a secret Lazarus Pit, and he’s going to use it to bring his mentor back to life…

Verdict: Thumbs up. Always fun to see Grant Morrison write about Ol’ Blighty. The Pearly King is just a grand character, the surprise appearance of Batwoman is well done, and everyone gets a chance to shine. Next issue, though, when whoever-it-is gets out of that Lazarus Pit, might be a bit rough…

Batman: The Brave and the Bold #13

Things start off really cool, as Batman makes a short team-up with, of all people, Angel and the Ape. Unfortunately, Bats gets a broken leg when a tree falls on him, leaving Gotham City without its regular protector. But Batman has lots of friends, and Green Arrow, Plastic Man, Aquaman, and Captain Marvel decide to lend a hand. But rather than doing it in their regular costumes, they all dress up as Batman. And from that point on, it’s just pure unbelievable awesomeness.

Verdict: Thumbs way up. The high concept alone is worth the price of admission. You get a ton of superhero guest stars and a ton of Bat-villains running around to get beat up. One of the coolest thing about this issue is how all the heroes still retain enough elements of their regular costumes to keep them recognizable, even while they’re dressed up in a Batsuit. And there are also all the other guest stars who show up on the last two pages, too. If you haven’t gotten this yet, go pick it up. It’s tons of fun.

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Christmas on Infinite Earths!

DCHoliday2009

DC Universe Holiday Special ’09

Most years, these holiday specials are about as welcome as a stocking full of coal — atrocious writing, bad art, hackneyed holiday cliches. But this year’s edition is actually pretty darn good. This one has 16 different stories — Batman tracking a dishonest Santa; Superman fighting a snow-golem; the Flash doing a ton of holiday chores in a small amount of time; Beast Boy finding a new family with the Doom Patrol; the Martian Manhunter solving a Christmas crime; two different tales of holiday cheer during wartime, starring Sgt. Rock and Enemy Ace; Deadman bringing comfort to a couple of lost souls; the Red Tornado trying to convince greedy shoppers to embrace the holiday spirit; Adam Strange trying to beat a deadline so he can make it back to the planet Rann for New Year’s; and many, many more.

Verdict: Thumbs up. This one is just amazingly good, with excellent art and writing. There are some clunkers here and there, but they’re not actually bad — just not real successes. And the good definitely outweighs the merely mediocre in this one. If I had to pick my favorites — the Doom Patrol story, Martian Manhunter, Sgt. Rock, Enemy Ace, Red Tornado (he never puts on the stupid costume once!), and the Adam Strange story. The whole thing is a nice dose of holiday cheer.

BatmanBraveandBold12

Batman: The Brave and the Bold #12

This is the comic based on the goofy Cartoon Network series. In their first Christmas issue, Batman starts out knocking the stuffing out of the Calendar Man who plans to destroy all the Christmas cards in Gotham City! ALL THE CHRISTMAS CARDS! (insert evil laughter here) And right when Batman is about to deliver the knockout punch, he gets transported off-planet by a Zeta Ray. Huzzah! Calendar Man is triumphant! And a second or two later, Earth is destroyed by a wave of antimatter. Is there no hope for a Merry Christmas?

Well, Batman arrives safely on the planet Rann, where Adam Strange reveals that the Psions have generated the antimatter wave which has already destroyed almost everything in the universe but Rann, which is resistant to antimatter because of its natural Zeta radiation. (No, that makes no sense, but it’s a comic book, so shush.) While Batman and Adam fight off antimatter shadow-demons, Adam’s wife Alana shows up to help. When they all make it to the Psion base, they learn that all the destroyed planets have been converted into pure information. Alana can use the Psion technology to reverse the deletion effects, but Batman and Adam will have to help out from inside the antimatter generator. Their recent exposure to Zeta radiation should protect them from instant destruction, but it won’t stop them from undergoing some unusual transformations…

Verdict: Thumbs up. Okay, it’s very silly stuff, but I still thought it was fun, funny, and pretty nicely Christmasy. I thought the transformations at the end were cute, and I enjoyed Batman’s appropriately gobsmacked musings about the Earth being destroyed. All in all, a cute dose of Christmas cheer.

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Strange Sports Stories

Strange1

Strange #1

Stephen Strange is no longer the Sorcerer Supreme, but that gives him the freedom to go out an enjoy a baseball game. Well, by “enjoy,” I really mean “try to keep everyone in the ballpark from being sucked into Hell, thanks to a decades-old deal-with-a-demon and a bunch of demon-possessed baseball players.” And worse, Strange doesn’t have the towering mystic might he used to, forcing him to rely on Casey Kinmont, the granddaughter of the ballclub owner. Casey has some magical talent, but no training — can Strange talk her through the spells he needs her to cast? And if that isn’t enough, will he be able to score a home run against a bunch of demonic ballplayers?

Verdict: Thumbs up. It’s worth the price just for the image of Dr. Strange, decked out in a grubby jacket and ballcap, hair messed up, and a plate of nachos splattered all over his shirt, dishing out trash talk, and bellowing at the umps. Clearly, more superheroes should go to baseball games.

BatmanandRobin6

Batman and Robin #6

Well, I think that’s the most colorful cover I’ve ever seen on the cover of any Batman comic, except maybe for the old “Rainbow Batman” cover from the ’60s.

Well, the Red Hood (better known as Jason Todd) and his sidekick Scarlet have captured Batman and Robin, tied ’em up, stripped ’em to their skivvies, and set up a webcam to reveal their secret identities to the world. Unfortunately, that means Dick Grayson and Damian Wayne aren’t available to help when Red Hood and Scarlet get ambushed by a flamboyant and violently insane assassin named Eduardo Flamingo, who very easily trashes both of them. And even after Batman and Robin make their escape and join the battle, Flamingo still manages to pitch Batman off a building and shoot Robin several times in the back. How will they stop Flamingo? And is there any hope left for Jason and Scarlet?

Verdict: Mostly a thumbs up. The stakes are entertainingly raised with Damian’s gunshot wounds and possible paralysis — oh, we know it won’t be permanent, since Grant Morrison’s previous story about Damian’s future reveals that he sells his soul for healing powers. The possible end of Scarlet’s storyarc is very interesting, but I’m looking forward to hearing what actually becomes of her. Damian’s stupid gay slur about Flamingo’s costume is, well, stupid, in more ways than one. But if any kid deserved to get shot in the back multiple times after doing the “sneering homophobic teen buttwipe” thing, it’s definitely Damian.

Witchfinder5

Sir Edward Grey, Witchfinder: In the Service of Angels #5

Grey and the Captain have gone to Bedlam to seek the aid of a mad sorcerer named Martin Gilfryd to stop the rampage of the demonic horror terrorizing London. Gilfryd manages to use the monster’s ancient bones to give it back a physical body, meaning Sir Edward finally has a chance to kill the thing. But even with the creature destroyed, there are still many dangers and perils ahead. Can Sir Edward survive them all?

Verdict: Thumbs up. Good action, creepy magic, great suspense, and lots of weird stuff. A bit of a heartbreaking ending, but it’s a perfect fit for this overall grim story.

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