Politics in Comics: Mr. A

Conservatism seems to be a difficult topic for comics to deal with, especially for traditional superhero comics. Part of that could stem from the medium’s early liberalism (While Superman is considered a conservative character nowadays, his early adventures usually had him taking on wealthy corporate crooks and greedheads), but in general, most comics writers just seem to have trouble tying characters to political views. Even characters whose conservatism is considered well-established often have fairly vague political beliefs — how do we know, for example, that Hawkman is a conservative? Is it because he’s in favor of lower taxes or opposes gay marriage? No, it’s because he always gets into big arguments with Green Arrow, who is a liberal.

But sometimes, a creator comes up with a compelling character whose conservative political philosophy is not just specifically stated, but is an intrinsic part of the character’s personality. For instance: Steve Ditko’s Mr. A.

 

Ditko, of course, is the co-creator of Spider-Man, Dr. Strange, the Creeper, Captain Atom, and dozens of other characters. But he’s had a bit of a snarky relationship with comics — he hasn’t given interviews or made personal appearances since the ’60s, and his general dissatisfaction with the current state of the comics industry is pretty well-known. Ditko is also a follower of author Ayn Rand’s conservative philosophy of Objectivism, and in 1967, he decided to create a hero embodying Objectivist principles.

The result, in the third issue of “witzend” magazine, was Mr. A. Named for the Randian “A is A” philosophy of the “Law of Identity,” Mr. A was really reporter Rex Graine. He never really had an origin — he just went out in his all-white suit and fedora and his solid steel mask and gloves, and fought crime. He leaves business cards that are half white and half black to signify his belief that there is only good and evil, with no moral gray space in the middle.

The typical Mr. A story focused on a character who convinces himself that he can do a small number of illegal acts without compromising his own inherent good nature. But those small crimes eventually snowball into larger and more serious crimes. They often try to justify their actions by blaming other people, the environment, or society for their own actions. People who commit only small crimes may only be delivered by Mr. A to the police for trial, but murderers are often left in a position where they must rely on Mr. A to save them, and he never lifts a finger to save the guilty, because they never lifted a finger to save the innocent.

 

Of course, Mr. A is indeed impossibly merciless, but that’s been done plenty often before. Mr. A wasn’t really written in order to be realistic or to be a thrilling adventure tale — its primary purpose is to promote Objectivism. Does it do that job well? On the one hand, there’s not much way to doubt that Mr. A is as close as you’re going to get to an Ultimate Objectivist — he never compromises or bends his principles; he absolutely does not believe that evil is subjective; he’s a moral, intellectual and physical super-specimen, especially compared to most other people; and he’s a really, really preachy guy.

The big problem for Mr. A as a piece of Objectivist propaganda is that the only people who think Mr. A is an appealing role model are people who are already Objectivists. You wouldn’t want to hang out with a guy like Mr. A, getting all scowly and condemnatory if your favorite football team got too many penalties. You wouldn’t even want him to be a cop, ’cause he’s the type of guy who’d haul you off to jail for jaywalking. You wouldn’t want to hang out with Mr. A, and there probably aren’t too many folks who’d want to be him, either.

But “Mr. A” is still a series and a character that I feel a lot of respect for. He’s a well-realized character with conservative beliefs that don’t derive from whatever the latest shouting points are on right-wing thug radio, or devolve into cartoonish parody. And besides that, Ditko’s artwork is fun to look at, too. 🙂

 

And of course, Mr. A is closely related to another Ditko character, the Question, who got his start very close to the same time as Mr. A. Originally a Charlton Comics character, the Question was another vengeful Objectivist, though it’s been a few decades since the Question was portrayed that way. And Mr. A also has ties to Rorschach, the uncompromisingly conservative vigilante who co-starred in Alan Moore’s “Watchmen” series in the mid-1980s.

(For more on Ditko and Mr. A, be sure to read Dial B for Blog’s Mr. A series.)

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The Sword in the Stone

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Captain Britain and MI:13 #2

The Skrulls have invaded England, established a beachhead in Avalon, source of the world’s magic, and blown up Captain Britain. Pete Wisdom is hearing mysterious voices urging him onwards, Dr. Faiza Hussain has escaped death and somehow developed superpowers, and the Skrulls are slaughtering the Fae and mythological figures right and left. The only hope is for someone to pull Excalibur itself from the stone… but what if no one’s worthy to wield the legendary sword anymore?

Verdict: Thumbs up. Nice, desperate action, lots of nasty Super-Skrulls, and interesting stuff going on with Dr. Hussain and the Black Knight. Not quite as much characterization as I’d prefer, but this is taking place in a war zone — kinda hard to get into a lot of personality quirks in that kind of setting.

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B.P.R.D.: War on Frogs #1

A story about the Bureau for Paranormal Research and Defense that’s not written by Mike Mignola? In this case, our writer is John Arcudi, who’s written more than his fair share of tales from the Hellboyverse. This one is a flashback in which the late Roger the Homunculus goes on a mission to round up the frog monsters who attacked Hellboy and Abe Sapien in one of the first “Hellboy” comics. Roger tracks them to an underwater lair where they’ve set up a shrine to their late mother and their old way of life. Does Roger have what it takes to fight off two frog monsters at once?

Verdict: Thumbs up. It’s really nice to see Roger again.

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Wonder Woman #21

Back in the real world, Director Steel assigns Tom Tresser to investigate Diana Prince and Etta Candy to find out if they’re secretly Amazons in league with Gorilla Grodd. (“Amazons in League with Gorilla Grodd” would be a killer band name.) This leads to problems when Tresser thinks he’s discovered Grodd in Diana’s apartment only to find the intelligent gorillas who are living in Diana’s apartment. Meanwhile, in where ever the heck Wonder Woman has ended up, she and Beowulf are fighting off a bunch of demon-possessed peasants, and Diana finds herself struggling against her growing bloodlust. They also meet up with the Stalker, who tells them his origin — unwisely bargaining his soul away for immortality. To gain his soul back, he has to kill a powerful demon. Diana and Beowulf agree to assist, and they go to enlist Claw the Unconquered, an old DC fantasy character, in the quest, and Diana discovers that she’s acquired a deformed, demonic hand, just like Claw.

Verdict: Ya know, when I read the summary above, it sounds absolutely rollicking. But it isn’t. It’s actively uninteresting. This should be the type of thing where you blow your mind six or seven times just reading the book, but it’s criminally boring. Thumbs down.

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666

Missed a couple of these, so let’s catch up.

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Number of the Beast #4

By now, it should be obvious to readers that the superheroes are trapped in a virtual reality world, though most of the heroes themselves remain clueless. From the looks of things, the heroes and villains have been stuck in VR rigs for the last 40 or 50 years, forced to relive an Armageddon scenario over and over and over. For what purpose? We haven’t been told that yet. But back in the real world, the High has regenerated enough to get free of his VR tube, and Dr. Sin is also roaming around free. The government has decided to shut down the project and terminate the heroes, and inside the program, the Four Horsemen of the Apocalypse have been loosed on the virtual world. Hotfoot, desperately trying to save as many lives as he can to make up for a lifetime of villainy, gets an arrow through his leg, courtesy of Pestilence, while Engine Joe gets War’s sword stuck through his chest.

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Number of the Beast #5

Dr. Sin is running the VR facility, while the military tries to get inside. The High has been forced back inside the virtual world, and the superheroes have been told that he’s the Antichrist. On the bright side, that leaves him free to kill as many of the Paladins as he can, because when they die in the virtual world, they wake up in the real one. But do they still have time to save themselves and the other prisoners in the VR tubes before the government has them all killed?

Verdict: For both, thumbs up. Things seem to be progressing quite nicely. I like Hotfoot’s slow redemption, though that may get interrupted now that he’s out of the VR world. I do hope most of these characters survive so they can re-enter Wildstorm’s continuity — they’re too interesting to just get discarded.

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Friday Night Fights: Elijah Snow vs. a Table!

Traditionally, Friday Night Fights is all about unleashing the fisticuffs on the unsuspecting chins of those schmuckbunnies around you. But sometimes, you just gotta beat up furniture.

From Planetary #12 by Warren Ellis and John Cassaday, Elijah Snow takes out his frustrations on a frozen desk.

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Hmf, beating up on a poor defenseless table…

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Skaar Tissue

 

Skaar: Son of Hulk #1

Everyone’s kinda been waiting on this one with bated breath. It’s written by Greg Pak, who penned the thoroughly awesome “World War Hulk” last year. Its backstory is tied all the way back to the “Planet Hulk” storyline, where Mr. Green Genes was marooned on a distant planet and forced to fight in gladiatorial contests. He eventually became king and took a wife named Caiera, who had some major superpowers of her own. But a planetary disaster killed Caiera and sent Hulk on a vengeance-fueled trip back to Earth. But apparently, Hulk’s unborn son somehow survived his mother’s atomization to become a savage and fast-growing warrior. A year after his birth, Skaar’s homeworld is dominated by a barbarian horde led by a warlord with the extremely awesome name of Axeman Bone, who’s working to exterminate any rumored sons of the Hulk so they can’t interfere with his rule. Of course, Skaar and the Axeman (Wow, that’d be a great name for a ’70s cop show) come to blows.

Verdict: Ehh, first issue really doesn’t float my boat. We don’t know a durn thing about Skaar yet, other than him being the son of the Hulk. And as far as brutal barbarian action heroes go, Skaar ain’t no Conan. Maybe the second issue will be more appealing.

 

Trinity #2

Superman, Batman, and Wonder Woman get introduced to some strange otherworlds — a miniature but very destructive solar system descends on Metropolis, Gotham City gets temporarily turned into a city of mystics and demons, and Wonder Woman is attacked by gigantic robots (which leads us indirectly into the title of this story — “A Personal Best at Giant Robot Smashing” — which is the coolest thing in nine parsecs. This is all the work of Morgaine Le Fay and Enigma, somehow… And in the second half of the story, John Stewart is attacked by a couple of space monsters called Konvikt and Graak.

Verdict: Once again, ehh, not thrilled. The title is tres cool, but I’m left completely unimpressed by the story so far.

 

Abe Sapien #5

Basically, even though it looks like Capital-E Evil is gonna triumph, Hellboys fishy pal Abe Sapien shoots a few ghosts, checks out a crazy church, and a magical moray eel eats the evil spirit.

Verdict: Okay, I absolutely adored the crazy church where all the icons had been redecorated in a marine motif (Saints with shark jaws and starfish wired all over them, plus a Virgin Mary statue with a dead squid tied to it. That’s bizarreness that I’d pay a good four dollars for, fer sher.), but the rest of the story was just a bit not-there. Abe did a little bit of shootin’, but he was mainly there to watch as other people did the heavy lifting.

 

House of Mystery #2

Our lost runaway who came to the House at the end of the first issue is named Fig, and she looks like she’s gonna be our main character. She meets the various residents of the House and learns that she’s one of the few people who’s actually stuck here forever — she can’t leave, ever. We also get a story told by an otherworldly process server, about how he got himself temporary gills so he could serve an undersea monarch named King Krakenheart. Unfortunately, the gills are a lot more temporary than they were expected to be.

Verdict: Looks like this is gonna be my day for “Ehh” reviews, ’cause this one just didn’t float my boat. The spotlight story about the process server just doesn’t measure up to last issue’s nightmarish insectoid horrorfest, and the story focusing on the denizens of the House of Mystery is even lighter than that. This book needs to step up to the storytelling plate and start knocking ’em out of the park, or it’s gonna get cancelled fast.

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The Return of Kate Spencer

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Manhunter #31

It’s yet another triumphant return for the most frequently almost-cancelled comic in DC’s stables. For new readers, we get a good recap of the character’s origin and previous adventures (prosecutor Kate Spencer, tired of seeing metahuman crooks beat the system, takes up crimefighting as a hobby, using a bunch of cast-off equipment from other super-people). Once the story kicks off, Kate beats the bone spurs out of the Atomic Skull, then gets set on the trail of the Juarez mass murders (for an excellent overview of this real-life mystery, read Maxo’s muy excellente summary here). Anyway, Kate ends up stranded on the border and meets up with a certain superhero from that neck of the woods.

Verdict: Thumbs up. I’d never read much of “Manhunter” before, but it looks to be plenty good. The artwork takes a little getting used to, but it has a realistic quality I like. I’ll be picking this one up more often.

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Comic Book Comics #1

From the creators of the brilliant “Action Philosophers,” it’s a comic book about comic books! This one has actually been out for a while, but Lubbock didn’t get it until this past week. Fred Van Lente and Ryan Dunlavey are putting together a history of comics in this one, starting out with a few quick pages on how comic strips and comic books got their start in America, and then narrowing the focus down to a few star players, including Winsor McCay (creator of “Little Nemo in Slumberland” and film animation pioneer), Jack Kirby, Jerry Siegel, Joe Shuster, Walt Disney, Will Eisner, and Joe Simon.

Verdict: Thumbs up. Much like “Action Philosophers,” this is far more entertaining than it has any right to be.

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Double Dreams

Okay, I know “American Dream” is a miniseries, but is it a weekly? ‘Cause it sure seems like there are a lot of them on the shelves right now…

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American Dream #2

In the alternate future where Shannon Carter becomes American Dream to continue Captain America’s legacy, she’s just gotten trashed by a mysterious crystalline monster. Her fellow Avenger teammates are ready to go hunt the monster down until they get a visit from the National Security Force warning them to stay away from the crystal monsters. Shannon plans to follow the feds’ orders, but while she’s investigating a case about kidnapped illegal immigrants, she ends up running into a bunch of smugglers who are using two of the monsters as muscle! She manages to knock one of them off a pier, but then she dives in to save it!

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American Dream #3

In the newest issue, Dream manages to pull the crystal monster out of the drink, but the feds show up later to confiscate it and threaten all of the Avengers with treason. Fearing that she’ll be used as a weapon against her team, American Dream quits to pursue the case on her own. Meanwhile, Avenger enemies Red Queen and Ion Man meet up with a guy calling himself Silikong, and together, the three villains unleash a small army of crystal monsters on Dream.

Verdict: For both issues, thumbs up. Again, the story here isn’t real deep, but it’s good enough to keep yer interest going. Looks like they’re trying to push more of the characters from the “Spider-Girl” alterniverse as all-ages comics, which is fine with me.

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Horror, Old and New

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H.P. Lovecraft’s Haunt of Horror #1

Wait, wait. Richard Corben, one of the most legendary and outright coolest illustrators in decades, adapting the stories and poems of horror super-legend H.P. Lovecraft? Sign me up.

We get three adaptations in this issue — Lovecraft’s story “Dagon,” which is a pretty straight adaptation, and two poems, “Recognition” and “A Memory,” both taken from “Fungi from Yuggoth.” The poems are both interpreted a great deal more broadly to give them an actual plot. And on top of that, you also get the original text versions as written by Lovecraft.

Verdict: Thumbs up. Great illustrations, the stories rock, and you get the full text of the adapted works? That’s a complete shoggoth-load of awesomeness, all for just four bucks. If you love horror comics, go pick this one up now.

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The Evil Dead #4

The final issue of this adaptation of Sam Raimi’s modern classic horror flick sees Ash making his final stand against the demonic forces possessing his dead friends and the cabin itself. We get a little violence, a little gore (okay, okay, a LOT of gore), a little bravado from Ash, and a very nice re-creation of the film’s mood while the house tries to drive Ash crazy. But is the horror over, or is it just beginning…?

Verdict: Thumbs up. The entire story was a pretty straightforward, no-nonsense copy of the original movie, sure, but John Bolton’s painting in this series has been completely phenomenal. Lush, perfect, gruesome, you name it — all by itself, it’s been entirely worth the price of the comics.

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Real Men of Genius: An Interview with Adam Freeman and Marc Bernardin

With any luck, you’ve already heard of Top Cow’s “Pilot Season” promotion, now in its second year. Basically, Top Cow picks a few of its creators, lets ’em create a new series, lets readers vote on their favorites, and the two that get the most votes get awarded a new ongoing series next year.

One of the entries in this summer’s “Pilot Season” is a story called “Genius,” about a girl named Destiny Ajaye who organizes Los Angeles’ gangs and takes on the LAPD. It’s written by Marc Bernardin and Adam Freeman, the creators of “The Highway Men” and “Monster Attack Network,” with art by Afua Richardson. When they’re not creating comics, all three have other jobs, too — Marc is a senior editor at “Entertainment Weekly,” Adam is a TV producer who’s worked on everything from “Gene Simmons: Family Jewels” to “Total Request Live,” and Afua is a professional singer, songwriter, voice actress, musician, and graphic artist.

Adam and Marc offered me an opportunity to interview them, and I jumped at the chance.

 

HERO SANDWICH: Can you tell us something about your lead character, Destiny Ajaye? Personality, background, motivation, you name it… Is she a hero, a villain, or mid-way in-between?

ADAM: Destiny is a 17 year old girl from South Central L.A. She has been surrounded by violence, drugs, street crime etc. her whole life. She decides she is the one that will do something about it. Every generation has its military genius – Hannibal, Napolean, Patton…who is to say Destiny is not ours? I guess hero or villain doesn’t really apply to her. She is doing what she feels she needs to do to ensure survival. And she’s hot.

MARC: It’s always worth remembering that every villain is the hero of his or her own story, and that good and evil are subjective labels. It’s like, the only thing that separates a cult from a religion is numbers. From her perspective, I think she sees merit in what she’s doing, even if she becomes the necessary evil.

HS: How did y’all come up with and approach the story? Is this a story that’s been kicking around your brains for a while?

MARC: I’m a junkie for Discovery/History/Learning Channel documentaries–I could watch those all day long. Anyway, I caught one a couple of years ago about the Middle American Militia culture, and one of these dudes was asked why they’re training so hard. And he said something like “Because you don’t think those gang-banging animals aren’t training? That’s all their lives are, learning to exist under fire, and learning to kill. We need to be ready.” And as he trailed into ranting about the inevitable race war, it planted a seed: What if these people had a leader, a real battlefield commander? What couldn’t they do, unafraid and organized?

ADAM: I have always been fascinated with prodigies. How many go undiscovered because they are not put in contact with their gift? Who says a brilliant strategist or military mind has to be born to an upper crust West Point family?

HS: The descriptions I’ve heard of the story make it sound like something with a fairly strong political focus. A story about LA’s gangs, lead by a teen girl, taking on the LAPD sounds like something that’d have something to say about racial politics, cop culture, feminism, and more. Can you talk a little about the comic’s politics, if any?

ADAM: What I find interesting about “Genius” is that everyone who reads it will imprint their politics or racial feelings onto it. I actually don’t think it is political. It is pretty neutral, as far as the storytelling goes, in that it is “documenting” an event. It doesn’t take sides. How you interpret it will say more about your politics than ours.

MARC: Yeah, neither of us have any axes to grind. We’re not looking to further any sort of agenda; we just went where the story took us. We both first came into comics in the late ’70s/early ’80s, and one of my favorite books ever was Marvel’s “What If?” series. This is, essentially, our version of a What If book, but instead of flights and tights, we’ve got ‘bangers and Barettas.

 

HS: I’ve already heard some good buzz about the artwork in “Genius.” Could you tell us a little about Afua Richardson and how she’s approaching the book?

ADAM: Buzz is good. She has completely blown us away. I don’t know how to describe her style. It is gritty, but clean. Sexy, aggressive, even elements of pop art at times. Marc is better with the fancy words.

MARC: When we were searching for artists for our first book, the AiT/Planetlar graphic novel Monster Attack Network, I spent long hours trawling the internet, just link-diving from artist website to artist website. I stumbled across her online portfolio and thought “She’s not right for giant monsters trampling Tokyo, but she’s pretty awesome.” So I bookmarked and kept going. Flash-forward three years, and Rob Levin at Top Cow was asking who we’d like to do the Genius art. I tossed out her name and he said, “You know, I’ve got her card right here.” And it all fell into place. We couldn’t be happier: not only does she have a terrific line, and an amazing design sense, but she’s a phenomenal colorist. Her palette is breathtaking.

ADAM: I told you. I just woulda said she draws good.

HS: How did you and Marc come to work in comics? It doesn’t seem like the type of career path we’d expect for a senior editor at a major weekly magazine and a reality-TV producer… 🙂

ADAM: Marc and I have known each other since 5th grade. We have been writing partners for years writing TV and film specs. We are lifelong comic fans going back to the Marvel/Electric Company “E-Z To Read” comics with the little Morgan Freeman logo on them. Marc was instrumental is getting EW to cover comic books and he made so many great relationships we thought, “This is our chance to do something we always dreamed of.” I personally think our day jobs have perfectly prepared us for this new line of work – we have learned to tell stories, respect deadlines and pry our eyelids open till the job is done.

MARC: I just wanted to blow stuff up. This seemed the safest route.

HS: How do y’all rate your chances in this year’s Pilot Season?

ADAM: That’s a tough one. The competition is pretty fierce. I hear that “Lady Pendragon” dude has some pull at Top Cow (we kid!) “Genius” admittedly is a different kind of book and I hope all the people that claim to be open to something new really are. We hope this issue really leaves you wanting more, because we have some unbelievable stuff planned if given the chance. You would not believe where this baby is gonna go. Regardless, it is a story we were passionate to tell so even if we don’t win we got tell a little piece of it.

MARC: I think it’s 6-to-5 and pick ’em. (I don’t know what that means, but I heard Leo McGarry say that once on The West Wing, and always thought it sounded cool.) Seriously, all of the Pilot Season books have something special going for them. I wouldn’t count any of them out. But we’re gunning for the Number One spot, for sure.

HS: Are there any questions I should’ve asked but didn’t, or any other info you wanna make sure gets out about “Genius” or anything else?

ADAM: We were just named as two of Wizard’s “28 Titans to Watch” (I think that is the title), which is pretty cool. Highwaymen was released as a tpb. We have a bunch of anthology work coming up: A western book from Image, a bonus story in a Grunts tpb to be released by Arcana; a resurrection of a classic pulp character – The Sphinx. If you see us at the San Diego Con please say hello. We don’t bite… hard.

“Genius” hits the stores this week. It sounds more and more interesting the more I hear about it, so I’m fer sure gonna try to grab a copy.

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Gog Be Praised

 

Justice Society of America #16

The one, true Gog has risen from the jungle — a couple hundred feet tall, purple skin, glowing eyes, and he barely even notices the Justice Society staring up at him in shock. When he finally deigns to speak to the JSA’ers, he tells them he’s a god from the Third World — not Earth’s more poverty-stricken nations, but the world that preceded the Fourth World of the New Gods. He says he was cast down to earth millennia ago for refusing to participate in a war and has spent all these centuries in stasis. Now, he says with a nearly-constant but very creepy smile, he wants to do good. And he does end up traveling to a nearby village and healing everyone there of a plague. But Damage isn’t buying Gog’s act, and when he calls Gog out, Gog works a miracle for him. Meanwhile, Black Adam has his powers back, and he’s on the trail of his lost bride Isis.

Verdict: Thumbs up. Lots of cool stuff here — Gog can’t hear Mr. Terrific’s voice because Terrific is an atheist; Citizen Steel, even thousands of miles from the kids in his family, ends up getting surrounded by adoring kids in the African village, which is a nice little wink toward what seems to be one of his major personality traits; we also get some exceptional Alex Ross artwork scattered here and there. But the star of the show is definitely Gog. Sure, we all know he’ll wind up being a villain. No one that tall with a smile that creepy could possibly be a good guy. But I love the way they’re setting him up.

 

The War that Time Forgot #2

More dinosaur fun with our group of timelost soldiers. Turns out there are two distinct groups of warriors on the island — one with a bunch of modern soldiers (if “modern” includes characters from the Revolutionary War) with a more barbaric group opposing them from the ancient world. The old-timers, including a couple of Greeks, a Roman centurion, and a Viking prince, capture Col. Jape, the base commander, and take him to their colosseum to fight a raptor. First, they take him before their ruler — holy cow, it’s the G.I. Robot! Kewl! Elsewhere, the modern soldiers meet a woman from the future, capture a Japanese Zero pilot, and go hunting for Jape, who is in the midst of getting a lesson in how to fight an angry dinosaur from one of the Greek warriors.

Verdict: Thumbs up. Dude! The G.I. Robot!

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